Gamified virtual environments for health education

Mammoverse

How do gamification and virtual environments shape health knowledge and the learning experience?

The research

Mammoverse connects the design of a virtual learning environment with research on health education. Two related publications examine participants’ experiences, knowledge assessments and the role of gamification.

The research includes an exploratory mixed-methods study and a comparison of gamified and nongamified learning environments. Read the papers together to understand the design, participant samples and relationship between analyses.

Approaches

  • Mixed-methods evaluation
  • Randomized comparison
  • Follow-up knowledge assessment

Reading the evidence

These are connected studies within one research programme. Authorship and detailed contributions are documented in each publication.